
- #TOTAL WAR WARHAMMER KARL FRANZ SAVED MY LIFE HOW TO#
- #TOTAL WAR WARHAMMER KARL FRANZ SAVED MY LIFE MOD#
There are hundreds to choose from so have a search and test what they do, change some values try different stuff out. Something that sucks about this one is that it doesnt say “alpha on” or “alpha off” but it usually works that if it enables a glow you cannot use it to delete a part and vice versa. Shaders/weighted2_tinted_metal_emissive_Īs we all know Archaons head is lit up like a Christmas tree, you guessed it…this shader enables glow effects but does not allow the deletion of parts using the alpha channel.

Also notice where it says “weighted4” super important for armours/bodies as most of the time the lods will reference a “weighted2” and a “weighted4”, its best to look at vanilla wsmodel to be sure but if you are creating a new file reference both in your. This shader is used for a lot of units, it enables the deletion of parts but does not allow glow effects. I will reference a few and try to give some info on which types do whatĬhs_sorcerer_legs_01_weighted4_alpha_on.xml The important part of the material files to look at are there it says which shader it is. Ok for those of you who used Option 1 you will have to spend some time figuring out which material files will work with karl franz, once you have found one, reference karls. wsmodel file! But there is still some work to be done in the material files which I will now show you.

I know to put 2 parts as we opened the file in Unwrap 3D.Īwesome! now we have a. VariantMeshes/wh_variantmodels/hu1/emp/emp_karl_franz/materials/emp_karl_franz_body_01_Īs you can see I have my “lod” indexes 0-3, always do 4 lods and then I have referenced “part index” 0 and 1 the head being part index 1 and the body being part index 0. VariantMeshes/wh_variantmodels/hu1/emp/emp_karl_franz/materials/emp_karl_franz_body_01_ Variantmeshes/wh_variantmodels/hu1/emp/emp_karl_franz/theodric_karl_franz.rigid_model_v2 The next step is to open the rigid model v2 file in 3D unwrap but this will allow you to see how many parts there are to a modelĪs you can see in the right hand side there are 2 parts to this one rigid model file, so we will need to create a.
#TOTAL WAR WARHAMMER KARL FRANZ SAVED MY LIFE MOD#
Should have a mod that looks something like this – for easy pickings try Green Knight in bret. wsmodel from anyone, you are going to change it so it doesnt matter which. wsmodel file! We will get into the editing of the material files later. Import those material files into your mod, should look like this – Option 1 (not recommended but worth mentioning) Using Rpfm open up variants or campaign variants and find a unit that has some material files, extract them and import into your mod under the tab “materials” OR Option 2 (recommended) You can use my material files which do not have limitations as many others in vanilla do – you can find those here. Using RPFM Create a new folder called “materials” Like this. wsmodel and later we will edit it and show you why you will want to start using. Next we are going to go ahead an just make the. Now we have what the vanilla files can offer us. Now open up variants_dds2.pack and extract the “tex” file associated with Karl Franz. CommentsĬreate a new mod if you dont currently have one. To start we will be using Karl franz model, why this one? This is a good model as it presents quite a few challenges that not all models have, which I will show you.
#TOTAL WAR WARHAMMER KARL FRANZ SAVED MY LIFE HOW TO#
wsmodel as this will enable you deal with all the possibilities, I will also be showing you how to use glows and effects in the material file and how you can have a material file that allows both the deletion of parts from any model (helmets cause some issues) as well as add effects to them. I will be selecting a model that currently has no.

Unwrap 3D (dont have to have this, just makes life easy) įrom here we can start to create the. You will be able to edit the effects that are directly associated with the models in warhammer.

wsmodel files, this will enable you to change the color of hexwraiths, chaos weapons and much more. This guide aims to show you how to edit and create.
